miMayaPlugins/randomPointOnMesh/CMakeLists.txt
2024-10-01 19:59:07 +08:00

64 lines
2.1 KiB
CMake

cmake_minimum_required(VERSION 2.8)
project(randomPointOnMesh)
set(SOURCE_FILES
src/pluginMain.cpp
src/randomPointOnMesh.cpp
src/randomPointOnMesh.h
)
# https://www.guyrutenberg.com/2014/01/05/enabling-c11-c0x-in-cmake/
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if (COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
if (WIN32)
set(INCLUDE_DIR "C:/Program Files/Autodesk/Maya2017/include")
set(LIBRARY_DIR "C:/Program Files/Autodesk/Maya2017/lib")
set(MAYA_COMPILE_DEFINITIONS "REQUIRE_IOSTREAM;_BOOL;NT_PLUGIN")
set(MAYA_PLUGIN_EXTENSION ".mll")
elseif (APPLE)
set(INCLUDE_DIR "/Applications/Autodesk/maya2017/devkit/include")
set(LIBRARY_DIR "/Applications/Autodesk/maya2017/Maya.app/Contents/MacOS")
set(MAYA_COMPILE_DEFINITIONS "REQUIRE_IOSTREAM;_BOOL;OSMac_")
set(MAYA_PLUGIN_EXTENSION ".bundle")
set(CMAKE_MACOSX_RPATH ON)
else ()
set(INCLUDE_DIR "")
set(LIBRARY_DIR "")
set(MAYA_COMPILE_DEFINITIONS "REQUIRE_IOSTREAM;_BOOL;LINUX")
set(MAYA_PLUGIN_EXTENSION ".so")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
include_directories(${INCLUDE_DIR})
link_directories(${LIBRARY_DIR})
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
target_link_libraries(${PROJECT_NAME}
OpenMaya
OpenMayaAnim
OpenMayaFX
OpenMayaRender
OpenMayaUI
Foundation
)
if (WIN32)
set_target_properties(${PROJECT_NAME} PROPERTIES
LINK_FLAGS "/export:initializePlugin /export:uninitializePlugin"
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
COMPILE_DEFINITIONS "${MAYA_COMPILE_DEFINITIONS}"
PREFIX ""
SUFFIX ${MAYA_PLUGIN_EXTENSION}
)